build.well.being 2019: Augmented Reality, Sprachassistenten, Machine Learning & mehr

Hands-On Workshops zu Digital Healthcare, Vorträge von ExpertInnen und kurze Projekt-Pitches. Bei dem build.well.being Networking-Treffen beleuchten wir, was wirklich hinter dem Schlagwort „Digitalisierung der Gesundheits-Technologie“ steckt.

Anstatt theoretisch über Möglichkeiten zu reden, geht es um konkrete Prototypen und Projekte. Was kann Machine Learning aus 124,000 PatientInnen-Daten in Bezug auf HIV herausfinden? Wie kann Augmented Reality mit Google ARCore unseren Kindern mehr über das menschliche Herz beibringen? Welchen Beitrag können smarte Lautsprecher für die Rehabilitation nach einer Therapie liefern?

build.well.being 2019

Agenda – Morning Digital Healthcare Workshops

Mark Simonlehner

Brian Horsak

Workshop #1 Augmenting motor rehabilitation – Application of motion capturing, virtual reality & 3D ultrasound imaging in clinical practice
Brian Horsak (AT), Senior Researcher and Co-Lead Center for Digital Health Innovation, St. Pölten UAS & Mark Simonlehner (AT), Researcher Department of Health, St. Pölten UAS

This workshop will give a brief overview and insight into emerging technologies in motor rehabilitation and will allow attendees to practically put these to test. Motion Capturing: to evaluate movement disorders three-dimensional (3D) motion capturing techniques represent the gold standard in neuro-orthopedic clinical practice. This technology allows to collect 3D quantitative information about the mechanics of the musculo-skeletal system. Virtual Reality: the combination of real-time motion capturing techniques and immersive virtual reality offers huge potential to move motor rehabilitation to the next level. Medical imaging: Simple 2D Ultrasound (US) imaging has been successfully used as a low-cost and non-invasive medical imaging tool to assist clinicians during their medical decision-making process. Recent advances in computer science and technology now allow to transform these simple 2D US images into 3D […]